Spell components can be seamlessly woven into your combat description and greatly add to the scene. The same spell doesn't need to look similar; it changes based on the caster. My rule is: “No two Fireballs are alike.” Material spell components/spell ingredients can make for great side quests or mini-plots if your players are up for it.
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Wizard Spells. Cantrips (0 level).
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Most spells have a somatic component, which is to say, they require hand movements. The rules in 5E state that you need one hand free to cast these spells. What if you're wielding a weapon and a shield? Can you then cast a spell requiring a somatic component?
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Spells. Search by name on the left, click spell name to display on the right. Select a spell from the list to view it here.
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Nov 07, 2019 · Level:1 (Enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): CHA save Damage(effect): Debuff School: Enchantment Duration: 1 Minute Bane 5e The creatures up to three which are you able to see them within a range must make charisma saving throw. Before the spell ends this saving throw would make an attack roll or a saving throw. The […]